Entertainment and Simulation
Entertainement and simulation are my main virtual reality development focus. I am proficient with the Unity engine, which can be used for game and non-game software applications and experiences.
Proper implemention of spatial audio, motion controllers, and other components available to the target VR device(s) is vital to deliver the complete experience to your clients and customers.
Social interactions in VR feel real and invoke natural responses. This can enhance a variety of use cases, including gaming and entertainment, productivity, and virtual reality therapy (VRT).
Visions of Relief
I developed the virtual reality therapy (VRT) prototype for Visions of Relief to aid in the treatment of social anxiety through exposure therapy.
The treatment method slowly introduces patients to increasingly social situations in a coffee shop. Users can freely move around the space and safely interact with the computer controlled avatars. They can proceed at their own pace and allow a direct social interaction or completely end the interaction at any time if they are feeling overwhelmed.
I am a Unity Certified Developer with proficiency in game and non-game production. Unity is the world’s leading VR/AR engine and is the foundation for creating and deploying interactive VR content to a variety of platforms, including SteamVR, Occulus Rift, Gear VR, Google Cardboard Android & iOS, and Daydream.
Spatial audio is a key element in virtual reality development and requires proper implementation. I’m experienced with various audio solutions including dearVR, Resonance Audio by Google, and Oculus Audio SDK.